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I am getting the following:
` /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs:113 - System.NullReferenceException: Object reference not set to an instance …
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### Godot version
https://github.com/V-Sekai/godot/commit/35b10e36d919247cf9e7c06892bf1c38ef027b0b
### godot-cpp version
https://github.com/godotengine/godot-cpp/tree/fbbf9ec4efd8f1055d00edb8…
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The error messages are
```
res://addons/MetroidvaniaSystem/Scripts/MapView.gd:46 - Parse Error: Cannot infer the type of "element_list" variable because the value doesn't have a set type.
res:/…
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removed since #416
ref this part only checking if in the editor:
https://github.com/GodotModding/godot-mod-loader/blob/766ee3e22ea39b30e1dd5d5d2c1aca0d97df0170/addons/mod_loader/mod_loader.gd#L7…
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Can be salvaged from
- #394
> - Fixed an issue where `current_config` was `null` because it wasn't set in `ModData._load_config`.
https://github.com/KANAjetzt/godot-mod-loader/blob/cea915e276…
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Add-on Version: Release 4.3.0-4.2.2
Engine: Godot Engine v4.3.1.stable.custom_build and Godot Engine v4.3.stable.official
Running on Windows 10.
Hi
The editor and the windows builds crash when c…
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**Describe the bug**
After installing:
When attaching the `addons/godot-rapier3d/fluid_3d_box.gd` script onto a Fluid3D Node and changing the values of the script it should create the meshes in th…
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First time using Cyclops Level Builder. It's very intriguing! But it seems to get into a buggy state that results in a crash whenever I use it.
**Problem**
Cyclops Blocks are not selectable in t…
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### Tested versions
Tested this on 4.3 stable
### System information
Windows 11
### Issue description
When exporting in headless mode via a github action I get a crash:
```
savepack: …
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Hello,
Do you plan on making your plugin available for web platforms ?
Right now the web export fails with this error
```
No suitable library found for GDExtension: res://addons/godot_midi/godot…