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looks like the speed scale not work for turn-based combat
owlcats give us a X3.00 option
but could we get X10.00?
while large amount enemies move in turn-based combat, it will always waste too mu…
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It would be helpful to understand the calculations of the combat turns. This would help the player understand how the calculations are being done. A player at the end of combat would be able see in fu…
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Current campaign would really benefit.
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such as item/potion usage, retreat, etc
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#### Issue Description:
I dont know how to get in touch with the author, but it is an exploit technically.
#### What happens:
This book is used to store xp, the skill tree in game on MMC4 V27 F…
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### Describe the desired feature
I've been looking at what CPU time is getting spent on when running the unit tests, and according to Valgrind's Callgrind tool, roughly 20% of the time is spent simul…
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The game's current combat system is too monotonous and simple. Implement a new one with turn based combat. This opens the door for more specialized items and character building.
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Several new timers shall be implemented into the game world. Presently, there is only one, which issues a serverwide message periodically.
- Enemies can initiate combat if near players after a cer…
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![image](https://user-images.githubusercontent.com/11657716/215229062-7f997349-e930-46cf-8d3f-dbe310c87f10.png)
In this game, [[Thassa, God of the Sea]] attacked multiple turns after being turned i…