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* Description:
###### when you move downwards the lasers are shooted from over the cockpit
* Severity:
###### C: Gameplay/art issues but don't prevent you from playing
* Steps to reproduce:
#…
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trying to align with up to 6 lasers as well as less produces garbage outputs when calibrating.
after IR area suddenly comes UV again?
Sometimes calibration asks for unknown and not set wavelengths?
…
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All models should have basic wireframes, along with placeholder animations where appropriate. These may be rescoped to 0.2 depending on how much model time we get. This is a simplified version of a mo…
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[Per this thread on Discord](https://discord.com/channels/549281623154229250/1019735382545416212)
Remove energy use for minor, secondary laser weapons. Energy cost will remain for major and primary l…
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Laserbeams appear to interact strangely with a dotted wall. A dotted wall is
just a barrier with both endpoints on top of each other. If I give this barrier
a width of 1 it results in a slightly…
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we can generate radioactive barrels, poison gas barrels (and leaking ones too), electricity emitters, and maybe fire too?
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I have these lasers on timer so they will be invisible and visible based on timer. However, if I save+load, then the lasers do not disappear/appear as intended, and if they are invisible then the coll…
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When comparing TTD WEP, I noticed a discrepancy. For testing, we used Stock Python (7E distro, two pips to WEP, two fixed 1F pulse lasers).
[coriolis](https://coriolis.io/outfit/python?code=A0pttoF…
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**Describe the bug**
ED heavy ships cannot equip heavy lasers or arty
**To Reproduce**
make ship pls. or look at tech war construction menu
**Expected behavior**
Heavy lasers and arty should …
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d4l3k updated
7 years ago