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### Godot version
4.0.beta14.mono
### System information
Windows 10
### Issue description
When in the editor you cannot create a script that inherits from PhysicsBody3D using the new sc…
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Hi,
I've in my PC 1 2080 Super and 1 1660 Super.
I've set the first as main graphic card and second as dedicated Physx card (in the options of the driver).
I've set on the verify to the screen …
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## Desired behavior
MuJoCo, a physics engine that is quite used in the Reinforcement Learning community is now free to use will be open sourced soon, see https://deepmind.com/blog/announcements/mujoc…
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### Describe the project you are working on
A 3D space action game with characters using toon shader like Guilty Gear
### Describe the problem or limitation you are having in your project
For…
D3ZAX updated
2 months ago
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**Godot version:**
Godot 3.3.
**OS/device including version:**
Linux Manjaro, Intel Kaby Lake
**Issue description:**
Noticeable slowdown when a kinematic body collides with stuff. I m…
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Hi,
I'm noticing an issue in how Brax handles contact in both the `pbd` and `legacy_spring` dynamics modes, where **both the auto-diff computed gradient and the numerically-estimated gradient** wil…
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### Describe the project you are working on
I'm trying to make a 2d platformer/dungeon crawler game where your a soul imprisoned in limbo (in the lore of my game is a grey area betwene life and dea…
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This is not enough for full-fledged graphics in games.
And also make border of primitive on top of sprite. This is needed in my editor to highlight body when you click on it.
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Dear Kai,
I would like to define clamped supports (Mx, My, Mz) on column bases. In the BCB add-on I can only find support conditions for X, Y and Z (under "Fix Foundation"). Can you please explain …
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### Godot version
v4.1.stable.mono.official [970459615]
### System information
Godot v4.1.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 (NVIDIA; 31.0.15.3…