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see this and some others, lots of empty lines:
https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Shaders/2D/Effects/Glow.shader
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### Describe the project you are working on
An Android launcher with complex UI and UI overlays.
### Describe the problem or limitation you are having in your project
It is difficult and unintuitiv…
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I'm adding cascaded shadow maps to my own project, and I'd be open to contribute an implementation back to three-d, but I'm not spotting a great way to plug new shadow map backends into the existing l…
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Tesselation shaders could/would allow for in-shader triangulation of minecrafts geometry (which is using quads) to allow geometry shaders to be used on non-nvidia configurations.
Furthermore it would…
rre36 updated
5 years ago
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To describe the problem, in some games there can be shaders that need to be worked around in cutscenes that might cause problems when used in gameplay. Having the option to prioritize certain shaders …
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When applying negative delay to audio sources in OBS, OBS will internally delay both video and audio mix buffers by the maximum negative delay amount, so that it has room to bring these components int…
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Feature Implementation Proposal: Adding Rain, Snow, Dust, and Particle Effects to Simulator/Parcel Environment Settings
Objective:
Enhance the simulation experience by incorporating dynamic weathe…
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I thought I'd be nice to have a "Custom" video effect that'd expose an editable shader text that the user could experiment with seeing immediate visual effects. It could be great for also exchanging e…
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I started working with Godot's 4.2 HDR feature which can be activated at the Project Settings. It is needed to use within Godot, post-processing features such as Glow, and other light based effects.
…
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When playing N64 games on a CRT TV, one couldn't see any aliasing because the hardware added a blur to the output and the CRT TV further changed the signal.
To recreate the original feel of playing…