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I'm still rather new to Copters and approaching things with a Plane mentality so forgive me if I'm off base here.
It doesn't seem to make sense to be mapping at a constant ground speed now that we ha…
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There tend to be a few main styles of mapping that are in widespread use, and sometimes the written descriptions varying in quality/consistency.
For example, http://tasks.hotosm.org/project/711 forgo…
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### What's wrong
Currently water is rendered with SSR. As has been mentioned in #40, due to its simplicity the quality of reflection and refraction is underwhelming in general. As the ray leaves th…
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Dear Author, I have tried your work, it is amazing, however when I run it, the map grow up slowly, it couldn't refresh the map in real time against with my robot moving. Could you please tell me why?…
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hey I know Box posted a tutorial but it seems like its not as much as really a bump mapping... I would be willing to help Test any Features around bump mapping As I know how to make a bump map.. I wou…
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As I understand brouter has been set to prefer marked bicycle routes which is a good idea in general but I would like to suggest a minor exception to that rule. Consider the famous [EuroVelo 10]( http…
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# Describe the bug
Running the HelloWorld example the scene generates the landscape but the (presumed) trees etc are left as the place holders only.
There is a message: [infinigen.core.util.pipeli…
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I'm trying to mesh Blender-OSM (I paid for the Premium version) terrain and OSM data with some real world maps created via Vue and WorldMachine, and I'm having issues.
I realize when it comes to ge…
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**Describe the project you are working on:** I am working on mini open World TPP Game. I want it to be built with a built in terrain system so i don't run into compatibility issues and i want fea…
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As part of original #340 request for TauDEM, @philipbaileynar asked for:
> - Make sure that the project XML has
> - verbose acknowledgement of tauDEM tool and developers
> - tauDEM web site U…