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### Describe the project you are working on
A multiplayer FPS with quake style movement that uses Godot Jolt to handle collisions.
### Describe the problem or limitation you are having in your p…
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This came up in a discussion with @hongkai-dai about how to template the RigidBodyPlant dynamics method on AutoDiffXd. Right now, we cannot, because the call to MathematicalProgram in the middle only…
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Problem statement:
Loading too many obj mesh files for collision geometry will slow down the simulation significantly.
The users try to use auto convex decomposition process to automatically gene…
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The current collision detection system uses a simple distance-based approach. We should implement a more sophisticated algorithm to improve accuracy and performance for complex scenarios.
Proposed …
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First of all, thanks a lot for this piece of software. I was looking quite a while to find something like this.
Besides the minimal distance between two polytopes I am also interested in the points…
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### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 5700 (Advanced Micro Devices, Inc.…
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How to do collision detection between a line segment and a cube in space?I have checked the introduction, but the above can only constitute two cubes for detection, because I only know two point coord…
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Just like issue #11, I get a lot of errors. A little introduction to my system - **ROS Melodic - Ubuntu 18.04**. I have installed and built FCL Library many times in many workspaces. Didn't resolve t…
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As far as I know, it is currently not possible (officially) to make "proper" holes work with the heightmap collider (which is handled by Bullet and not this plugin); Update: Godot Physics also support…
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I realize supporting other build systems isn't something that physx would want to officially do, but I do think some more rigid conventions would make it easier for those that have to do it ourselves …