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Well, I mean that is self explanatory.
The error in question is "The AssetBundle 'bundle name' can't be loaded because another AssetBundle with the same files is already loaded".
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I've been trying to figure out how to connect Unity to Record3D using Unity's WebRTC package but all their examples use ICE/signalling stuff that I don't fully understand whereas your javascript examp…
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I tried the Bounding Box sample scene and built it to Quest Pro, but after trying the following code:
`
if (LoaderUtility
.GetActiveLoader()?
.GetLoadedSubsystem() …
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Why this is hard:
"Geometry" in RayTK is defined using SDFs which are mathematical functions that find the distance to the closest part of shape from any point in space.
Regular SOP geometry is define…
t3kt updated
5 months ago
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ref:
1. https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@6.5/manual/Upgrading-To-HDRP.html#the-mask-map
2. https://github.com/Unity-Technologies/ScriptableRenderPipeline/…
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Assembly definitions inside a package in the project are always logged as version 0.0.0.0, since its on the unity context it makes a lot more sense to log packages and their versions instead of these …
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New URP versions seem to have added `SRPDefaultUnlit` shader pass now (or it was undocumented before).
URP spine shaders shall thus support outlines via this additional render pass.
If not supported…
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I'm using several plugins and everything seems to be working (logs, API endpoints, etc.) but my dashboard and profile stopping updating with recent activity this morning at around 8AM.
The plugins …
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Got no time to look at yet, not sure if we have to edit anything to be compatible with them or not. Quoted from my bug report :
> Re: (Case 1194745) [Device Simulator] NullReferenceException is th…
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I was having an issue trying to add a package, and found that it was because I had Unity in a non-default path. So I added a Projeny.yaml specifying the correct path.
Couldn't this path be automati…