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**Describe the bug**
I've sketched up a scene and rigged it with motors/joints.
(1) When exporting without [Apply mesh scale], the process succeeds, but with wrong model, as some of the meshes have…
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Hi,
I would like to use your add-on but this one gives me an error message when I want to put the rigs which tells me that one of the lines of code does not work. Maybe blender 13.0 is the problem,…
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## MMD rig
- standard
- ??
- semi standard (multiple select)
- 全ての親
- 左/右腕捩れ
- 左/右手捩れ
- 上半身2
- グルーブ
- 腰
- 足IK親
- 操作中心
- 足先IK
- 手持ちアクセサリ用ダミー(左/右ダミー)
- 肩キャンセルボーン(肩P…
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Hi, first of all i want to thank you for open sourcing this great project, i have already read other issues regarding the obstacles in the way to make the models more realistic ( using the same mesh a…
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### Discussed in https://github.com/stride3d/stride/discussions/2025
Originally posted by **Schwert1602** November 3, 2023
Hello,
I'm new to stride and I am trying to import a rigged 3d m…
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1. Love Wiggle2, but I'm finding when I bake (not during the real-time preview) almost every time I get glitches where, despite stretch being 0, a bone is stretched entirely through the collision body…
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Create another scene template that has a rigged astronaut model for easily making your own "emote" gesture animations. I can almost import the astrunaut model right now using Blender 2.72 using the fb…
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When importing a skeleton the importer sets a bone's roll differently to what the Nif Tools Blender addon does,
I know this sounds like a silly issue but it completely breaks any animation made on a …
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### Godot version
4.0.beta.2
### System information
Windows 11, NVIDIA 3050, Intel i7 11th gen
### Issue description
The add track button is missing on models imported from external applications …
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**Affected version of the script:** Blender exporter, both version 2.74 and 2.9.3.
**Tested with:** Blender 2.79, Blender 2.9.3 (same outcome); various other models with disconnected bones (same outc…