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As of b4d42702f9fa7ed8d22d7ae3b1efc75388cca7e5, there is just-barely-working support for rendering `Space` contents using instanced block meshes instead of chunk meshes. This already provides great pe…
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Hey. Same question as I posted on the marketplace, but I thought you want prefere it here. I just have one question about one of its core feature. "Due to the fact that the system is scanning for a fi…
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We would like the ability to instance meshes on to a point cloud as the `Instancer` does, but merging all the meshes into a single object ideal for raytracing (think leaves on a tree or banknotes on t…
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My hierarchy looks something like this:
- Fire Exit (has a scale of x = -1, y = 1, z = 1)
- RigidBody
- Collider 1
- Collider 2
- etc.
This is my setup using Blenvy. The black …
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A new instance of an SV tool is created by right-clicking on a tool type (Paths, Segmentations, Models, etc.) and selecting the **Create** menu item.
Creating a new **SV FSI** tool instance using t…
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Hi, I recently converted my robot from urdf to instanceable usd. I double checked if the actual usd is instanceable and printed out the prim.IsInstanceable(). However, I tested the speed in source/sta…
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### Describe the project you are working on
I was trying to access a `MeshInstance3D`'s material. It only had one material.
### Describe the problem or limitation you are having in your project
Not…
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Hello,
I have just rebooted one of my wifi access points on which the BMS controller was connected to and immediately the controller has crashed and rebooted.
I heard the main relay click, that's …
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- currently the Collider can accept Render / Model assets, or an instance of the model, which is not convenient for dynamically generated meshes
- Ammo tri-meshes are cached in the _triMeshCache and …
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请问您的工作可以实现将分割出来的部分模型导出吗?