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The only issues should be in the areas where you're calling some GDScript code from C#. Would be worth checking how other plugins manage this.
Also I think there might be a version of dodge the creep…
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Even though I feel the UX is not too bad right now, we still get duplicate edits of some assets and I spend my time having to reject them:
- https://godotengine.org/asset-library/asset/edit/95
- https…
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Our documentation should describe our axis conventions. It could be a separate article in the References category (maybe merged with the Game Units article), or be on the `tes3vector3` page. It could …
C3pa updated
3 months ago
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Getting this warning on the asset edit page:
> Warning: htmlspecialchars() expects parameter 1 to be string, array given in /data/web/df/e1/53/godotengine.org/htdocs/asset-library/templates/_header…
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### Describe the project you are working on
A 2D game with heavy use of 2D skeletons.
### Describe the problem or limitation you are having in your project
Current 2D skeleton modifications are res…
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Find an Idea how to support multiple accounts at all. Any Ideas are welcome!
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Hi,
Love this plugin! Amazing work. It's small, maintainable, self contained. Perfect.
I've noticed that in the `ClydeDialogueResourceLoader `you will receive a parse error if using Godot 3.6 be…
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**Your Godot version:**
Documentation for godot 4.2
**Issue description:**
The helpful page on internationalization shows how to specify 'en' or 'zh' but it doesn't how how to specify, 'en_uk…
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### Tested versions
Reproducible: Latest master v4.3.rc.custom_build.e343dbbcc, 4.3 betas 1, 2 and 3.
### System information
Godot v4.3.rc (e343dbbcc) - Android - Vulkan (Mobile) - integrated Adren…
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I'm using this YAML:
```yaml
- name: Download latest Godot artifacts
uses: dawidd6/action-download-artifact@v2.27.0
if: ${{ matrix.run-tests }}
with:
gi…