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Hey there,
I'm currently trying to get SKSE to work. When I launch it from the game folder it works perfectly, but when I launch it through MO2 the game just crashes when I try to start a New Game.…
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cant find where to put the files
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When trying to install new mods, I'm confronted with an error. Last I installed something was back in March and everything was fine.
Trace file has been created: TraceLog20200424010639.txt
Mod M…
ghost updated
4 years ago
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Report:
Unhandled native exception occurred at 0x7FF6A659D9BD (SkyrimSE.exe+D4D9BD) on thread 22056!
FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrar…
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Now that MO2 importing now works, I decided to test out my old mod list (10G+) and discovered that ```fuse-overlayfs``` is *awfully slow*.
Slow as in "on a very fast NVMe SSD, takes minutes to laun…
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**Is your feature request related to a problem? Please describe.**
Not launching VSCode from MO2 means many scripts aren't visible when developing. The solution is to add the paths to the mods that i…
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Any mods that add parallax meshes will have garbled or shimmering effect on some objects regardless of mod used (202X, Skurkbro's) or if I'm using ENB or Community Shaders.
This is fixed by install…
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# The problem
meta.ini generated for [LeanWolf's Better-Shaped Weapons](https://www.nexusmods.com/skyrimspecialedition/mods/2017?tab=description) for SkyrimSE generates with the Oldrim ModID.
![Me…
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BSDismemberSkinInstance to NiSkinInstance conversion doesn't work in Dev9 for SkyrimSE meshes.
Steps to reproduce:
- right mouse button on BSDismemberSkinInstance
- Block > Convert > NiS... > NiS…
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819865d added validation to the Integrations tab, and it looks for ModOrganizer.ini in the selected MO directory. My ```ModOrganizer.ini``` is in ```C:\Users\\AppData\Local\ModOrganizer\SkyrimSE```, a…