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[UltraHDMI](http://ultrahdmi.retroactive.be) has an ideal VI configuration for it's widescreen mode.
If I wanted to create a demo/game that had the best resolution for the UltraHDMI where and how …
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Hi there!
I would like to make a request to add UTComp and 3spn HUD's to this! These are the most played game modes.
There are multiple different versions around these days of 3spn or UTComp.…
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I play on Mupen64plus Next on Retroarch. When I play in 4:3 in 240p, using Cyberlab CRT - Royale crt shaders, it looks great and the shaders really smooth out the image. In widescreen, though, the l…
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Whatever I do I cannot stop the `imenu-list` sidebar from being resized. I have the following config:
```emacs-lisp
(use-package golden-ratio
:bind
("C-c C-g" . golden-ratio-mode)
…
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Hi there :)
This question could be confusing for some but is it possible to add options for this suggestion:
A screen mode like "Pixel Accurate" but that can be fit into any screen but respecting …
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Each of these is relatively rare, but it adds up:
Dosbox insists on internally doubling pre-VGA 640x200 modes vertically to 400. This causes them to be detected as interlaced when using shaders in RA…
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Added letterboxing of the game based upon your resolution option so the game maintains the correct aspect ratio based upon your resolution choice. If you choose a "Normal" (4:3) and play on a widescre…
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Kirby Air Ride seems to load black textures where there should be normal ones in both City Trial and Air Ride modes. This error occurs on retroarch 1.9.14 with dolphin-emu (e79ade4). This issue is not…
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**Describe the bug**
dtoverlay=vc4-fkms-v3d in /boot/config.txt prevents video on a 1366x768 monitor ( AOpen 20CH1Q ) from working.
Tested on both a Raspberry Pi 4 and a Raspberry Pi compute mod…
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Hi,
Thanks for the great utility, I'm curious though why my Macbook won't support 16:9 resolutions? Any pointers where to find out more? It support 4:3, and 1.6:1 (whatever that is!) see below...
``…