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**I'm submitting a...**
- [x] Bug report (I think).
## Bug report ##
**What is the current behavior?**
I was checking my translations and make some editing. "application" component i…
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**I'm submitting a...**
- [ ] Bug report.
- [x] Feature request.
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- [ x] Bug report.
- [ ] Feature request.
## Bug report ##
**What is the current behavior?**
Clicking on the contributors guide link in the readme of the repo results in a 404 erro…
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### Godot version
master (5bb7d585a5e151f3fa387de7dd97d7aebc5abfd5)
### System information
Windows - RTX 4070
### Issue description
Animations are either not loaded correctly or not processed pro…
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#37 mede me think - if customizable BTLeafs are good thing or is it better to granulate them more into more Atomic nodes?
My first design of LeafSignal only had one task to emit signal to drive cod…
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Hey! It's me again. Last time I asked for a Clip Skip in the workflow this plugin uses, and a gigachad made it. I'm glad!
But of course, after that node, I discovered **there is plenty other nodes th…
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https://www.gdquest.com/tutorial/godot/design-patterns/event-bus-singleton/
The stuff related to a battle starting and to area transitions would probably make sense here, so we don't have to propag…
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I'm not sure where to ask this so I came here to ask @don-tnowe what I should do to start building a Diablo / Zelda engine / blue print / template in Godot?
I come from various game engines includi…
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https://itch.io/c/1557879/lucifer
There is no ~complete Diablo style engine 'template' for Godot 4+. This is an unsolved issue for trying to build or port over RPG work / games and projects from vari…
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**Your Godot version:**
Any
**Issue description:**
I was trying to find how to select upwards in Godot editor and ctrl+shift+up/down wasn't working, then I came across an old gdquest video https:…