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### Describe the bug
For some reason the material preview of a simple checkerboard pattern generated from a shadergraph shader in my case fails to preview correctly in the following areas: * in th…
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### Describe the bug
Using a material with high Metalness. No environment map is seen. Only black.
![sandbox_troubleshoot_road01](https://github.com/Facepunch/sbox-issues/assets/10228985/67439983-10…
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--- Unity **HDRP 2022.3.26**
Unity change is specific to unity version in **14x cycle** >=2022.3.26
Error
: implicit truncation of vector type at line xxxx
change is found in
\Runtime\…
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The version at `https://github.com/UCL-VR/ubiq.git#upm` has a number of packaging errors out of the box, which are serious enough to prevent compilation or attaching a debugger.
**2023.2.0b9**
*…
sebjf updated
5 months ago
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I have no occlusion at all using the subgraph "OcclusionSubGraph" in my custom shadergraph on unity. Pre made shader works with 2023.2. And my shadergraph works with 2022.3.
I can sent a super simple…
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### Describe the bug
Seems something is wrong with animated textures, on preview for cube and plane they work but on the preview for sphere and in hammer/scene they just don't work.
Here is an ani…
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Note
could not be reproduced in SG by user
-- testing SG graph with 'additional motion vectors' set to 'timebased' or 'custom' and no compile errors showing
ASE Error:
Shader error in 'New Amp…
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### For?
S&Box
### What can't you do?
I can't set custom texture name extensions (i.e. _color, _mask, _normal) in the Texture 2D node in the shader graph.
### How would you like it to work?
Add a…
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Note Unity has "Object node that returns Object scale and position
ASE has Node "Object Scale" that returns the object scale
ASE - Object Scale (Object position in world space)
**New ASE** - Ob…
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### Describe the bug
When using the Texture Triplanar node in shadergraph it results in one quarter of the model rendering in black.
It seems like it happens on the negative X, Y and Z side only.
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