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I'm creating a timeline style of graph using line chart where I update the data based on time every x amount of seconds. The issue is that some lines slide to the right, as expected, but other simply …
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There are a lot of magic numbers scattered throughout the drive, arm, and science code.
Things like
- max speeds
- lerping constants
- delay intervals
- peripheral settings
- motor configurati…
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Can the other player positions be made even smoother?
Clone and run the project yourself to see exactly what I mean.
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The common usecase: blend two uint8 images or int16 audios
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**To Reproduce**
- Equip an item which has emitters - Most Mage Staves for example - Or SetCreatureTailType(67) [A Nightmare mount tail, with it's flaming mane/tail)
- SetObjectVisualTransform(O…
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Notable function additions:
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- `u32 random_u32(void)`
- `f32 pow(f32 num, f32 exponent)`
- `f32 log(f32 num, f32 base)`
- SmoothDamp
- Remap
- Lerp
- LerpSmooth
- InverseLerp
- Vector ve…
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After attempting to update to fed372229a4e4730b476be6436087d06f4f2ce0f in my app, I'm seeing it hang periodically. When I sample the process, I see many of the threads occupied with stacks that look l…
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The push back from entering a bad input on pickups is a bit too slow
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https://gitlab.com/xonotic/darkplaces/-/issues/301
as in this issue
protocol 666 should be added
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* Transforms are located behind the jeep sa start ng level. Since di naman nagbabago ang lanes natin, kunin na lang ang X-axis
![movement](https://user-images.githubusercontent.com/57520402/1253039…