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I am a beginner in Godot, and I followed the [Using OpenVR overlays](https://github.com/GodotVR/godot_openvr/wiki/Using-OpenVR-overlays) tutorial step by step to implement the OpenVR overlay feature a…
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As the title states the ARVRController nodes are never bound and no trackers are registered as controllers. This same setup works with OpenVR but not OpenXR. The hands work fine in the same scene but …
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Moving the ARVROrigin in `_process()` causes a visible delay of the controllers and other child nodes of ARVROrigin. This can be reproduced by the asset's example scene [arvr_origin.tscn](https://gith…
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Hello! I am having an issue using SS2.0 with materials enabled in HM3D environments. For some reason, when I run the audio sensor observation, I get these errors:
```
[13:07:34:776730]:[Assets] R…
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This asset can be selected from the asset library in Godot and downloaded. This will add all the files to your project. The only files you need are those stored in the addons/godot-openvr folder, ther…
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When changing the `world_scale` property of an `ARVROrigin` and simultaneously changing its `translation`, the translation change seems to come into effect with a delay of one frame, while the world s…
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This is not by design :)
Found out on stream yesterday that if OpenVRConfig isn't initialized within Godot first that the engine crashes, presumably because certain default values aren't set up as …
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**Godot version:**
3.1.1
**OS/device including version:**
Ubuntu 19.10
Nvidia GTX 1080
Nvidia Driver: 430.34
Headset: HTC Vive
SteamVR Version: 1.7.4
**Issue description:**
Attempting t…
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Hey All,
We'll find a nicer place for this soon but just wanted to share some info. I'll be checking in some changes soon where I've added some boxes and codes to the demo controllers so we can vis…
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### SPECIFIC ISSUE ENCOUNTERED
### VERSIONS USED
- Android Studio: 4.2.1
- ARCore SDK for Android: NA
![681f3fcf-963d-406e-9ff2-3bd9b76073af](https://user-images.githubusercontent.com/12961897…