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### Tested versions
- Reproducable in v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.2.1.stable - Windows 11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2080 Ti (NVIDIA; …
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i have just updated the plugin and engine, and no matter which Quality option i select it seems to use Quality setting.
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### Expected behavior 预期的功能
magpie添加 FSR2.0相关功能 FSR 2.0源码地址:https://github.com/GPUOpen-Effects/FidelityFX-FSR2
### Alternative behavior (optional) 近似的功能(可选)
辛苦大佬,谢谢啦。大佬是我等垃圾显卡拥有者的好朋友。
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Hello.
After installin the post process version, I get this error:
"Dimensions of color surface does not match dimensions of depth surface
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&…
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There seems to be a mistake during the creation of the `FfxResourceDescription ` during context creation where the resource flags are omitted. This means that the backend will never create aliasable r…
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(This is merely academic since I've DLSS available for my gpu)
Some SSR are missing. RT reflections are ok.
[Here's a video showing an example](https://www.youtube.com/watch?v=pwQchtlaC7E)
H…
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Since FSR2 is now part of the SDK, this seems like the place for such feature requests I guess.
Would be great if future updates to FSR2 Upscaling would add:
- [ ] Ultra Quality preset - probab…
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### Godot version
4.0.beta7
### System information
Fedora 36, Vulkan Forward Plus, AMD Radeon RX 6900 XT
### Issue description
When enabling temporal antialiasing, the viewport becomes …
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Hi, just learned the existence of this project.
Great job on this, though I was wondering if there's any workaround for FSR2 to work on a dual camera setup?
My project is setup in a way that the sce…
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