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http://opengameart.org/content/bomb-party-the-complete-set
http://opengameart.org/content/bombertux-level
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GameObject should have a Physics prototype, that implements a crude physics engine. This engine should also take into consideration each GameObjects rotation, if possible, and implement methods such a…
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It's probably better if the depth sorting does not operate on `Shape`s, but on single `Face`s.
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https://gamedevelopment.tutsplus.com/tutorials/creating-smooth-particle-emission-with-sub-frame-interpolation--gamedev-10914
It's useful(required) for smoke trails on rockets and other moderately f…
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It doesn't have to be Stage1, but that's our most likely candidate right now.
When we hop from one stage to another, the stage that is being exited should "save" somewhere so that the player can acce…
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Flocking and Steering seem to be two main ways of having multiple units move together in a group and get to a target location without the fighting for position or running into each other on the way to…
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Se debe mejorar el algoritmo con el que se inicializa la matriz de celdas de `level` para crear niveles más interesantes.
Para esto se debe hacer una función similar a `level_fill_random` en `level…
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