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Can you share some relevant code for applying part of the animation?
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The traveller lines are old and too small/brittle. These were tied off in a fixed center position.
Looks like I have one of these: http://www.rigrite.com/Travellers/NF_Travellers/Round%20Bar%20Travel…
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Hi, thank you for you solid work.When I rig captured 20 expressions to 52 expressions for the blendshapes, I found that the template vertices num is 26278 but the original data is 26317.Could you tell…
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It seems that Mixamo requires rigged mesh. Did you do rigging the mesh manually, or is there some automatic tool for it? (I'm not familiar with rigging thingy)
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**And for the next trick...**
Whole hand rigging!
**What flavour of rabbit should come out of my hat?**
It's kind of annoying adding rigging modules to each finger and they take up a lot of space…
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- [x] Import mgear Guides
- [ ] Place mgear Guides
- [ ] Setup scripts
- [ ] Test Build
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Create a Simple Temp 3D Character Model for the Playtest, with Rigging
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At least for maps that don't meet vote requirements. If you add an extra map like horizon, it wins the vote but you go to box.
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wings is a good replacement for blender, but without rigging it's impossible to at least set up a skeleton just to animate characters procedurally inside game engine
ghost updated
9 months ago
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Reports by UltraMegaMagnus
Playable:
- [ ] Many fixes needed for models with bad normals.
- [ ] Many fixes needed for models with bad fingers (too spread out). Can be fixed with actorConverter.
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