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## Describe the bug
When the "Motion Controller Model" is enabled and the Quest 2's controllers are turned on in a MRTK enabled app, the application crashes.
## To reproduce
Steps to reprodu…
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# Problem
At this moment, it is impossible to use streaming levels, streaming prefabs or Addressables with VRTK because Actions extend from MonoBehaviour and are as such scene bound, making it imposs…
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Hey, not sure if this has been discussed already but I'm curious if anyone has attempted to integrate the oculus audio spatializer into this plugin. I played around an AudioStreamPlayer3D and it seems…
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Pico support using openxr mobile sdk with [guide here](http://developer.pico-interactive.com/document/doc) and [SDK here](https://sdk.picovr.com/developer-platform/sdk/Pico_OpenXR_Mobile_SDK_2.0.1.zip…
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**Description of the bug**
Changes to search field did not update the view.
**Reproduction steps**
Search for something (one time repro)
**Platform specs**
Please provide the following …
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@ahmanwoods
Hey bro, didn't know how to contact you but I wanted to say thanks and show appreciation for you working on Revive again.
I know many of us have issues. Personally I can't get Pok…
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**Describe the project you are working on:**
I'm working on re-creating Wolfenstein 3-D in VR for the Oculus Quest **_using Godot Mono / C#_**.
**Describe the problem or limitation you are havin…
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Stormland doesen't boot at all.
Few seconds of loading and then everything returns to Steam Home
REVIVE 1.9.1.5
STEAM
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![image](https://user-images.githubusercontent.com/58215826/233249655-4d02be97-6704-48ff-a493-fb89f43b89b9.png)
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Many haptic actuators support both pulsing at different frequencies, which provides a wider range of expressiveness in haptic feedback. The pulse function could easily be extended to support a 0..1 fr…