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Hi,
has anyone managed to get decent results when modifying betaM/betaMEx in order to simulate reduced visibility ?
It works great until betaM gets too high (try 0.94 for instance, it should mo…
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### Describe the project you are working on
A flight sim
### Describe the problem or limitation you are having in your project
It's hard to properly get my custom atmosphere shader to interact wi…
Dimev updated
2 years ago
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The atmosphere rendering while phenomenal, needs improving as you can still see it well after sundown on-orbit and there's no interaction between the sun and the atmosphere limb as well as no color ef…
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As I mentioned before, I'm working on porting this for Unreal Engine. The rendering of the sky and planet seem to be working ok, but I'm having a strange issue with the rendering of the sphere (or ind…
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Hi,
I am testing CesiumJS to use it in my mapping project. CesiumJS works well on my desktop it seems but on my Android Galaxy S21 with Chrome version 102.0.5005 I can't see the globe. I only see a…
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Recently we've been making improvements to visual quality within CesiumJS. As part of this process we want to re-evaluate the default settings across the board to hopefully provide a better experience…
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We should add more atmospheres:
- [ ] Venus
- [x] Earth
- [x] Mars
- [ ] Jupiter
- [ ] Saturn
- [ ] Titan
- [ ] Uranus
- [ ] Neptune
- [ ] Triton?
- [ ] Pluto?
The gas giants might be…
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Define ACTRIS variable names for at least:
- dust optical depth at 550nm (instantaneous)
- dust load (instantaneous)
- surface dust concentration (instantaneous)
- surface dust extinction (instant…
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Hi, I just pushed a new branch with improved atmosphere and water. I am now working on implementation of optional clouds. In the meantime you can check the changes I made and do some corrections if yo…
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How does one create HELIOS model atmospheres/synthetic spectra for model atmospheres of arbitrary composition (e.g., 100% SO2)? It seems clear that HELIOS & its sibling codes have this functionality,…