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Output:
```
Exception thrown: read access violation.
**WINRT_GlobalSwapChainBackgroundPanelNative** was nullptr.
```
Call stack:
```
> SDL3.dll!D3D11_CreateSwapChain(SDL_Renderer * renderer, …
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there's a KHR extension to opencl for D3D11 to OpenCL interop
http://man.opencl.org/cl_khr_d3d11_sharing.html
We should support that in our box blur
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# Failed to connect to VSCode !data.ok
Machine ID: `7424abfc-640a-44e7-8aaf-6c1271d69a6a`
> [!NOTE]
> [Book a call](https://cal.com/aiden)
| key | value |
| --- | ----- |
| id | f51k7m4q0z…
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https://github.com/bkaradzic/bgfx/blob/a855f1cf2dde73dc26346768b032530ca200c1b3/src/renderer_d3d11.cpp#L4818
@bwrsandman
There's a few issues going on with recent changes to TextureD3D11::updat…
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**Version/Branch of Dear ImGui:**
Version: 1.88
Branch: docking
**Backend:**
C++20, Windows10
I tried both two ways:
imgui_impl_dx11 + imgui_impl_glfw
imgui_impl_dx11 + imgui_impl_win32…
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Further to [#2954](https://github.com/ValveSoftware/Proton/issues/2954) the application fails during launch using DXVK on **Ubuntu 18.04 LTS** but works as expected using DXVK on **Windows 10**.
##…
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I call 'Reinit' when frame width|height changed, but the output texture still keep the old dimension:
```c++
// when changed
amf_decoder_->ReInit(new_width, new_height);
```
```c++
amf_decod…
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In my case I bounded 2 resource sets, but didn't use all the elements from the first set.
That caused my second resource set to be bounded to the buffers of the first set.
Only broken on D3D11.
O…
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### Description / Steps to reproduce the issue
VLC is not displaying any video content (only audio) when playing AV1 content and hw acceleration is enabled.
This behavior is seen with both DXVA …
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I'm not being rude here, just speaking from experience, from its use in StuntRally at least.
This is the single **worst** Ogre library to use in modern times.
I'm sure before HW instancing it had it…