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### Describe the project you are working on
Nearly all 3D games.
### Describe the problem or limitation you are having in your project
Performance bottlenecks due to drawcalls, state changes,…
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Hi, I get this error after installing through AssetLib and running start.tscn :
parse error, the identifier MM_loader isn't declared in current scope
line 100 in start.gd var gen = mm_loader.l…
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Functionality that is currently available through proc-macros should ideally be exposed in a programmatic builder API, too.
Some challenges:
* The proc-macros combined with the plugin system detec…
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**Your Godot version:**
3.2.3.Stable
**Issue description:**
Article on **Using the MeshDataTool** suggests uses of tessellation and simplifying meshes, even though you can't do that with the Mesh…
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### Godot version
4.0 alpha 1
### System information
Linux Manjaro, Vulkan, Intel Kaby Lake
### Issue description
I had a saved .tres of an environment that I used in Godot 3. In Godot 4, all the…
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**Describe the project you are working on:**
Not for my project.
**Describe the problem or limitation you are having in your project:**
@StraToN asked if there were plans to support Material …
fire updated
9 months ago
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I try same ways, but i dont find nothing to do that, so i put two VoxelLodTerrain, one side other. That it's gonna perfect, if possible to merge that two Terrain( side Heigth, spread side mesh). Have…
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I am attempting to make a procedural generation script. The scripts works fine with normal navmesh, however, the pathing is bad so I decided to try this. When trying to use this I attempted to bake …
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### Godot version
4.5 Beta 5
### System information
Windows 11, Nvidia RTX4070ti, AMD Ryzen7700x
### Issue description
Reflection Probes will make all materials under their influence to…
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### Godot version
master (f013315980ca13f4b66df29b5e32d3ecc310cb84)
### System information
Windows 11, Nvidia 1070
### Issue description
This test subviewport:
![image](https://user-images.githu…