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This KB lists the existing issues when using the Command Battle System in ATB-focused games.
It seems that to fix them, it is better to take the ATB system as a basis and instantly fill the next ch…
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For some players, finding the little ribbon on the Carousel to see who is active can be difficult. Some CRPGs that use a carousel for turn-based combat (such as "Temple of Elemental Evil") display it …
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version 0.7.9
SWADE version 0.16.2
When the turn cycles (either by selecting "next" on last combatant or selecting "next turn"), the marker remains on the last combatant. It doesn't switch to the …
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Class Overview:
Primary Weapons: SMGs, Assault Rifles, Shotguns
Secondary Weapon: Combat Knive
Specializations: Breacher (Top), Striker (Middle), Raider (Bottom)
Squaddie Perks:
Run and Gun -…
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Refer to: http://www.freeorion.org/forum/viewtopic.php?f=15&t=10006&view=unread&sid=96ccf93875079e58510e2de75d3978b7#unread
MatGB said:
> this includes both the techs and the auto-repair hulls, idea…
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Rimworld version:1.4
Combat Extended version: 5.4
Combat Extended source (Steam, GitHub, etc.): Steam + Github
Your operating system: Windows 10
Your mod list: https://rentry.co/xo7mq
**Descri…
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Combat is straightforward right now, and that's not a terrible thing.
However, there is room to expand on this and make it more user interactive.
Idea 1: Stage based combat
> A series of 3 to 5…
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Let's discuss some milestones. I suggest the following as a good starting point.
### 1. Be able to play a game with decks made up of simple cards
[Forest](https://gatherer.wizards.com/Pages/Card/D…
Korla updated
4 years ago
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face rightward when moving
only face enemy when engaged in combat
lobau updated
4 months ago
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The game runs from the Project souls.py
The one on the main branch is the final version.
The Controls are:
the up, down, left, and right arrow keys
targeting enemies is by colliding with them …