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### Checklist
- [X] I've read the [contribution guidelines](https://github.com/autowarefoundation/autoware/blob/main/CONTRIBUTING.md).
- [X] I've searched other issues and no duplicate issues were fo…
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idk why FPS is so low in forest brawl without even connecting. Anyway, for a simpler demo scene, foliage should be included in the gridmap for batch rendering
![gridmap-no-foliage](https://github.com…
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When using any function with a colorbar, users might want to create their own colorbar (`fig.colorbar()`), for instance when they have multiple subplots and want one colorbar. For this, they need to b…
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### Describe the project you are working on
Terrain plugin(s) that make use of Godot servers directly
### Describe the problem or limitation you are having in your project
`NavigationMeshGene…
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```bash
--- stderr: grid_map_cv
/home/ericchen/AutowareAuto/src/external/grid_map/grid_map_cv/src/InpaintFilter.cpp: In instantiation of ‘bool grid_map::InpaintFilter::configure() […
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### Godot version
master 56b828e
### System information
Windows Server 2022 Datacenter
### Issue description
We try MSVC to run `scons tools=no target=release verbose=yes` build on x64, it works.…
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With #29 merged, the new chunk system is now available and working great. However, it could still use some optimizations. We could use threads, though I have no idea how to work with them. Do you thin…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
The 4.0 TileMap, despite a lot of improvements, has still lot of issue…
groud updated
2 months ago
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I am encountering difficulties using `WFC2DPreconditionDungeon` with the GridMap demo. Specifically, I am unsure how to set metadata for grid tiles, such as "wfc_dungeon_road" and "wfc_dungeon_wall." …
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Hi, I'm attempting to use a Gridmap with collision on the tiles in my scene, due to the ease of use, and the grappling keeps crashing the project due to this line of code.
`var target : CollisionObje…