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## Chrome Dinosaur Name
## Description
In this single-player game I will create Chrome Dinosaur game using HTML, CSS, and JavaScript. It involves building a simple, offline game where a dinosaur…
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What Ego planner has achieved is really appreciable. I am an undergraduate college sophomore trying to replicate this paper integrated with gazebo and px4 but I am facing some issues.
I am able to sp…
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Currently, Autoware does not have any functions to safely avoid collisions with dynamic obstacles. In order to safely navigate the vehicle in dynamic environment, we should add dynamic obstacle avoida…
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### Checklist
- [X] I've read the [contribution guidelines](https://github.com/autowarefoundation/autoware/blob/main/CONTRIBUTING.md).
- [X] I've searched other issues and no duplicate issues were…
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Currently working on a project of simulating autonomous robotic arms. I wonder is it possible to do it by using ikpy in my obstacles avoidance algorithm. Im able to use ikpy to move my ur5e robotic ar…
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Acceleration as player keeps running avoiding obstacles. Some movesets will give player acceleration, some must decrease it.
Things that will increase acceleration:
- Prolonged movement in Run state.
…
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After watching the video, I feel that your proposed algorithm is very capable of avoiding obstacles. I would like to run your case, can your project run on ubuntu 20.04 please?
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Hi @luboslenco,
As I understand haxerecast binds to recastnavigation/recast.js, but only a few features are used currently.
Would be nice to be able to have the following also:
- NavAgents to b…
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I tried STOMP using mimic joints, but STOMP can't plan path avoid obstacle.
To use 6dof robot as 4dof, I change 2 joints to mimic joint.
If I use robot(6dof) used not mimic, STOMP can plan avoid obs…
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Why do we need a fallback path? If other paths cannot be generated, shouldn't vehicle stop moving? Doesn't ignoring static obstacles in the fallback path create danger?