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I'd love to see the plugin added to the Godot Asset Library. Currently, it seems unavailable there the last time I tried searching for it. Having it in the Asset Library would make installation more c…
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I am 100% sure someone had this issue already and can help me out as I am surely doing something wrong here. Photo below.
mddm1 updated
3 weeks ago
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First of all let me thank you for this amazing plugin. It's such a massive improvement over the default implementation that I think they should just replace it with yours :)
That said, there seems …
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When using the `OpenXRFbRenderModel` node, the controller model and albedo texture are correctly applied. The other textures (roughness, metalic, normals) are not applied. This results in a shiny cont…
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I have a basic demo UI for consent collection:
```gdscript
func _ready():
# don't show if consent already requested
print(Analytics.should_show_consent_dialog())
print(Analytics.consent_reques…
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Thank you for sharing this, much appreciated.
When my local notifications are sent, I am not seeing a popup slide in on to the screen in the same way I see it on iOS. I think I am trying to make th…
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It would be useful to be able to import a list or folder of TSX Tilesets into a single Godot file, and let TileMaps reference that, instead of embedding a unique TileSet into each TileMap. I have many…
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### Tested versions
v4.2.2.stable.official [15073afe3]
### System information
Debian Linux
### Issue description
I have godot configured with an external editor (Neovim) using LSP provided by por…
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I believe that the hand tracking on pico 4 has a bug or two, or possibly I'm using OpenXR the wrong way
I'm using:
- Godot 4.3 beta 1
- Godot XR tools for Godot 4 (4.3.1) (for the hands and there s…
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