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**Describe the situation in which you encountered the missing validation**
I have a graphics pipeline with some output variable (storage class: Output) that is written from the mesh shader and consum…
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# Compatibility Report
- Name of the game with compatibility issues: Monster Hunter Wilds Beta
- Steam AppID of the game: 2246340
## System Information
- GPU: RTX 4070
- Video driver version: 5…
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Let me start by saying a big thank you for creating Lapce. It is _phenomenally_ good. I genuinely love it.
## Lapce Version
0.4.2+Nightly.76ed075
## System information
- Fedora Linux 40 (W…
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**Pitch**
As a developer new to Shards, I want to access the swappable graphics-rendering pipeline architecture guide for Shards so that I may be able to customize the graphics rendering pipeline of …
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Instead of running on a discrete graphics card, the game runs on integrated graphics. The problem appeared after the developers switched to a new version of the Unreal Engine. The issue does not occur…
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**Describe the bug (REQUIRED)**
I have a simple 3D scene that originally used the old shader pipeline. In my Lua code, I set up a few arrays of point light data (representing the light positions, col…
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### Is there an existing issue for this?
- [X] I have searched the existing issues.
### Have you checked the documentation to resolve your problem?
- [X] I have read the linked documentation …
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### The feature, motivation and pitch
**Issue**:
MuJoCo’s visualization currently relies on a tight dependency with specific versions of OpenGL, particularly using ARB framebuffers. This creates a…
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I am playing Silent Hill 2 Remake and i want to use Vulkan instead of DX12.
However, when i'm putting the files in the directory and launching the game with "-dx11", i got this error :
"A D3D11-Com…
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Hello,
So I'm a bit confused about the overall pipeline and organization of code. Could someone confirm my understanding?
### So the first step is vertex shading (Ex: model_view_projection.vs)
…