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### Godot version
4.2.stable.official [46dc27791]
### System information
Godot v4.2.stable - Ubuntu 23.04 23.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia; 535.…
Wad67 updated
9 months ago
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Was interested in this effect for usage in VR. Tested it on PCVR (with Oculus Quest 2) and on both Multi-Pass and Single Pass Instanced rendering modes are completely broken. Didn't expect VR support …
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- [x] NVIDIA crash fix on latest drivers (~December 2023)
- [x] DXR Inline Raytracing
- [x] AMD FSR 2.2 integration & quality modes
- [x] Increased 200 FPS hard lock in player config to 999 FPS
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Warning! Google Translate
In the game Control, when DLSS is activated, a polygonal mesh appears. For testing, 2 versions of the game from Steam and Epic Games Store were used.
In the game Red Dead…
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Error:
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We need URP support
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While Built in is still widely used i would say that urp is the new default renderpipline for a lot of projects, especially because of the Shader- & VFX-Graph.
To say seeing URP Support in the near…
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### Tested versions
Reproduced in 4.2 Stable, 4.2.1 Stable, and 4.3 Dev 4
### System information
Godot v4.2.1.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NV…
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Hi,
after compiling the FSR 2.0 plugin for the github source version Unreal Engine 4.27-plus and enabling the plugin inside the editor.
The editor crashes a few seconds after opening the editor.
In…
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Hello HansKristian, can you help me with this?
Game: MSFS2020
runs fine via dxvk (dx11). Would be nice to have FSR2, though
Steps to reproduce: set renderer in game or via UserOpt.conf to DX12 "…