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Function to procedurally generate a world/dungeon for the MUD game.
Alternatively, mud world can be generated turn by turn?
Requires discussion
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- [ ] Trial rooms
- [ ] Recieve rewards from completion
- [ ] Rooms should connect in various ways (more than one exit option)
- [ ] Different room types should empower the player in different way…
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E.g.
· sky changing colour
· clouds moving around
· birds flying
· cars spewing (procedurally generated) smoke
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Create a generative game where players explore procedurally generated planets and galaxies. Each planet should have unique characteristics, and players can discover new species and resources.
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The first issue I have found is that youtube streams don't allow rewinding beyond 1 hour for some reason. This is annoying when getting into a stream late but still wanting to watch the whole thing.
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Develop a generative demo where players engage in space battles with procedurally generated enemy ships. Each battle should be unique, with different enemy formations and attack patterns.
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@grunnt who made [falling-rust](https://github.com/grunnt/falling-rust) wrote this great post on how to achieve organic plant growth:
https://www.basvs.dev/blog/falling-rust-plants/
![](https://…
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Generating messages for the user to delete should scroll on the editor and then _procedurally_ _generated_ with ASCII bugs
- Rotating the string can give it the appearence of movement
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obviously rly high level, but how does this all look? what's the progression like? how does the difficulty ramp up? is this procedurally generated (!)?
Lots to consider . . .
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BAR has better looking lighting and they seem to be using fewer textures and less lua to get it. The engine seems to have some sort of procedurally generated random lightning line function with it. Te…