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Running AutomationTool...
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool...
Parsing command line: BuildCookRun -project="C:\Users\valetsec\Documents\Unreal Projects\SMG037UE5\SMG…
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From log:
```
[4/7] Compile Module.UnrealCLR.cpp
C:\Users\jerma\Documents\Projects\spruce_eel\Plugins\UnrealCLR\Source\UnrealCLR\Private\UnrealCLRFramework.cpp(407): error C2338: Invalid elements c…
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Hello, you mentioned in the readme to drop you a line if the plugin hadn't been updated for the latest UE release. I'd love to use Ink in a new UE5 project and would be glad to get involved in any wa…
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When I start Unreal Engine 5, the button "VR Preview" in the play mode menu is greyed out.
Steps to reproduce the behavior:
1. Start the VR Template Project in Unreal Engine 5
2. Click on the p…
Bengt updated
1 month ago
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Assertion failed: PassInputs.PostDOFTranslucencyResources.IsValid() [File:C:\ue\msattert\unrealengine_plugin_dev\FSR2-500\FSR2\HostProject\Plugins\FSR2\Source\FSR2TemporalUpscaling\Private\FSR2Tempora…
ghost updated
2 years ago
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When I try to build the 1.8.0 plugin in my project it fails with the following errors. Using UE 5.3.2 and XCode 14.3.
Have downloaded the 1.8.0 [WebRTC library](https://github.com/millicast/millic…
tonyv updated
3 months ago
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Tried integrating the plugin into UE5.3 under MacOS 14, M1 Max. Engine was built from source, fresh C++ project. The solution build is successful and the plugin is recognized by the engine but no butt…
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I am experiencing an issue with the FidelityFX Super Resolution 3.1 plugin after the recent update of Unreal Engine 5.4. The engine crashes consistently when the plugin is enabled, and the following e…
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Running AutomationTool...
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool...
Parsing command line: BuildPlugin -Unversioned -Plugin=C:\Users\johan\AppData\Local\Temp\UnrealLink\Du…
SJOEC updated
2 months ago
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https://i.ibb.co/FBVZnCv/image.png
See above.