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The README says
> similar demos used libraries such as three.js, but it is both foolish and inefficient to use a 3D engine for rendering large amount of blocks.
But I disagree (in a friendly way…
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Allowing to visualize iso-surfaces, e.g. for electronic density, would be very nice. Most visualization engines support something like this, so the main issues on our side are
- [ ] Define how to s…
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Hi and thanks for developing this great force layout package.
Being new to force layout in Javascript, could you explain to me how coding a 3D force layout in 3d-force-graph is different to coding…
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## Some questions about the height of terrain grid
In ts, the height of each layer of the terrain grid seems to be 418 instead of 724
![图片](https://user-images.githubusercontent.com/42258154/103…
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I really like your engine :) Pure C ... nothing else to be said.
One Question:
https://github.com/orangeduck/Corange/blob/master/demos/rendering/assets/imrod/imrod.ani
How did you create the .a…
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I definetly feel that if this does turn into a custom engine, it would be best to switch from macroquad to wgpu itself for rendering. While I quite like macroquad, I think that the stuff that's happen…
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Add 3d feature like unreal engine
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### Tested versions
4.2.1 and 4.1.1
### System information
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated Intel(R) Arc(TM) A750 Graphics (Intel Corporation; 31.0.101…
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this should return program to previous state of functionality
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For the recent updates for HDR support in WebGPU, applications must target either Extended sRGB or Extended Display P3 color spaces, within which:
> ... colors will not be restricted to the standar…