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There is blog adopt a tiled deferred lighting method and also implemented by d3d12.So intergrate it with falcor maybe a feasible and simpler beginning.
https://mynameismjp.wordpress.com/2016/03/25/bi…
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* Add textures to simple rendering
* Add lighting to simple rendering
* Multistream and instancing rendering
* Using the geometry shader (per-face normals)
* Using compute shaders
* Usi…
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### Describe the bug
Hey everyone! I'm planning to set up an SMP server with my friends. I noticed that Geyser now works with Bedrock version 1.20.30, which also supports Minecraft Deferred rendering…
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Super cool work; an earlier paper (deferred neural rendering: image synthesis using neural textures) did this for talking heads, any insights on how to use your code/methodology to render photorealist…
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### OS/platform
Linux 6.10.6-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.10.6-1 (2024-08-19) x86_64 GNU/Linux
### Emacs version and provenance
GNU Emacs 29.4 (build 1, x86_64-pc-linux-gnu, GTK+ Ver…
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Dear sir,
After I downloaded the source code, I found there is no file naming text_rendering, while will cause some cmake errors. So I commented in the CMakeLists.txt the line 115: 2.text_rendering an…
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This is an automated proposal to look at a commit made by Caitlyn and import it into [Overte](https://github.com/overte-org/overte)
| **Commit:** | 08eedf7f20539360d6222354e11b5f1eac487b18 |
| --- |…
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Best and simple solution for performant global illumination for standard pipeline! but none for new pipelines. Do you plan make for URP and HDRP ? both of have deferred rendering.
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# Forward Rendering
## 참고
- [[그래픽스 최적화] Forward/Deferred/Forward+ Rendering](https://inhopp.github.io/unity/Unity4/)
## 개요
![image](https://github.com/Eu4ng/TIL/assets/59055049/c7cc40ba-2c…
Eu4ng updated
8 months ago
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### Describe the project you are working on
A 3D project with heavy use of screen space effects
### Describe the problem or limitation you are having in your project
I am unable to get an uns…