-
When I execute the following code, I get an error when compiling the code.
git clone https://github.com/flexible-collision-library/fcl
cd fcl
mkdir build
cd build
cmake ..
sudo make insta…
-
- [ ] Store collision geometry in `Mechanism` (current status: contact points stored in RigidBody, world-fixed environment in the form of halfspaces stored in `Mechanism`)
- [ ] Decide how to do dist…
-
If we define a rectangle and a complex polygon along with their transforms as such:
```rust
macro_rules! vec_points {
($($points:tt),*) => {
vec![$(Point2::new $points),*]
};
}
…
-
I see the leaf node type is triangle for building the BVH model in the old FCL lib (Another one is point, and I've never used). The reason might be that you must take the leaf as a convex shape when y…
-
Update the 2D pipeline to handle 3D objects. Currently CSG and GJK support 3D objects but they would be rendered in 2D. So in order for this to work mesh, shaders and camera have to be updated or adde…
-
-
Fundamental question
=================
If two surfaces are perfectly touching (i.e. zero distance and zero penetration), are they "colliding"?
Example
=======
There is a [unit test](https://git…
-
Hi! I'm having an issue in my physics engine bevy_xpbd where convex hulls with large faces can return invalid contact manifolds, which produces very buggy and explosive behavior. This also impacts rap…
-
### What happened?
I'm getting the following error message from somewhere deep in my code:
```
RuntimeError: Error with configuration
Original error message: bazel-out/k8-opt/bin/external/fcl_…
cohnt updated
3 months ago
-
I followed the build instructions and the first compilation error message is:
g++ -DRAI_Core -DRAI_extern_GJK -DRAI_extern_Lewiner -DRAI_extern_ply -DRAI_extern_ccd -g -Wall -fPIC -std=c++0x -DRAI_…