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貼吧活動:(請查閱 [SARS-CoV-2 Timeline by 2020.02.21](https://github.com/agorahub/_meta/blob/agoran/theagora/sari/Memorandum_2020-02-21_SARS-CoV-2-Timeline_Nathan.pdf?raw=true), by Nathan :cloud: )
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# Newsletter 34: May 2022
###### tags: `newsletter`
**Editors:** @ozkriff, @17cupsofcoffee, and @AngelOnFira
Another month has gone by, so it's time to put together the Rust Gamedev n…
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#### Next
- Starter gear support.
- Finish character customization support.
- Add support for changing character models temporarily. (Polymorph effects for example.)
- Add a few animals / mobs.
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### Describe the project you are working on
Social VR game https://github.com/v-sekai
### Describe the problem or limitation you are having in your project
Everyone I talk to that's experienc…
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@Photonsters/photonsters
Here's some code we may be able to use to improve our current pixel editors, maybe we can integrate them or just add some features from it, both sources are JavaScript
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### Godot version
4.0.dev (98b97d34df7f3ab2cafc3847358c231c3d357b40)
### Issue description
Following #58151, the rest of the codebase should be given the same treatment to review all `_notifi…
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# Newsletter 27: October 2021
###### tags: `newsletter`
**Editors**: @17cupsofcoffee, @ozkriff, and @AngelOnFira
Another month has gone by, so it's time to put together the Rust Gamedev n…
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Right now, the application is a little hard to understand at first glance.
1. Click to add wasn't so obvious
2. The color palette isn't so obvious either. The fact that when you change a color it …
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### Godot version
3.3.4 official
### System information
Win 10/64 NVIDIA GeForce GTX 1060/PCIe/SSE2
### Issue description
Too frequently some meshes won't render in the editor, and some…
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# Newsletter 22: May 2021
**Editors**: @AngelOnFira, @17cupsofcoffee, and @ozkriff
Another month has gone by, so it's time to put together the Rust Gamedev newsletter for May!
If you want…