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I was wondering if it would be feasible to add a graphical tileset mode to this to maybe get it some more attention?
it seems like a really cool game.
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monsters need to be able to chase the player without getting stuck on walls. the usual approach in roguelikes is to use a*, but as far as i can tell that only works if you're using a world of discrete…
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**Is your feature request related to a problem? Please describe.**
The limitations in map generation algorithms will inevitably lead to reimplementing the same thing over again--it would be nice for …
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Needs more investigation, but supposedly Bevy is nearly panic-free unless you're doing something very wrong.
Also, other parts of Bevy might provide the possibility to use more advanced rendering. …
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After #161 we have new ones
- [x] 4D-Tris
- [x] abe
- [x] Ajax3D
- [x] batnav
- [x] billiards
- [x] Bombic
- [x] cannonsmash
- [x] cuyo
- [x] cyoadventures
- [x] Deathchase 3D
- [x] Delia…
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## Read and then Delete this section - If this is in your bug report, it will be closed.
#### Issue Description:
Crash on while trying to render something, after loading a certain chunk
Was pla…
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We shall have a panel in the game showing
1) hero Name, Level , Current Exp/Next Level Exp
example:
Name: Koto
Level: 2
Experience: 123/255
Involved Roguelike.Tiles.LivingEntities.Hero pro…
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Game runs as expected, but window is a fixed size and cannot be resized, full screen, or scaled at all (even with native OS display scaling). This unfortunately makes the game unplayable on larger/hig…
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A program can tell that it's running on PyBoy because the buttons always change right at vblank.
To reproduce:
1. Install PyBoy
2. Start the test ROM "Telling LYs?" (which I have precompiled fo…