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Please help us understand what are the best possible solutions for retargeting motion generated from MDM when:
A. We have a non-rigged 3D Humanoid object,
B. We have a rigged 3D Humanoid object, …
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**Describe the bug**
Both Import and Export crash.
My custom rigged humanoid model may be difficult to Export, but it seems weird that it crashes to import a jumping Cascadeur model into Blender, w…
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Please include the card that causes the issue!
It can really help with the debug process.
![Koikatu_M_20221010162720906_](https://user-images.githubusercontent.com/115497247/194927673-fd24763f-abd5-…
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Appear when loading cloths to a rigify rigged human. Steps to reproduce:
- Blender version: 3.1
- Add a human from scratch.
- Go to `Rig - Add rig`, change `Rig` option to `Game engine`, click `A…
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- it looks like blender doesn't simulate lens distortion. there is a node to do so but I don't know if there is a unit to it. it would probably be better to correct the actual images coming from the c…
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Opening this to keep track of the improvements I'm thinking of adding to the optimizer (though these are mostly ideas). I'll open a pull request once the next version of MCprep (which I assume is 3.4.…
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First, thanks for this great package... Unfortunately, I can't make it work, as when I apply my animation, only a single point of my character seems to be parented to the mixamo's rig. Maybe I just di…
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**Is your feature request related to a problem? Please describe.**
The VRM file format is dedicated to 3D avatar. https://vrm-consortium.org/en/
It can be imported in blender with the following add…
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The fbx_output_mmhuman3d file is a file that only processes one person. So, I modified it to a code that processes 3 people. Then, a total of 4 armatures are created, and all 4 objects act in the same…
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Most of the Blender users have heard of or used MB-Lab (ManuelbastioniLAB) by Manuel Bastioni, one of the founder of MakeHuman project. MB-Lab is a Blender add-on for humanoid character creation. The …