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Copy from Flintlock
weapon slot: primary
base damage: 5
Special on hit:
Consume up to 60 damage from the magazine of the victim's equipped weapon. So if they are carrying a HeavySniper, that's o…
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**Bug Description**
When **Chamber** makes an elimination with its **ultimate** "Tour de Force", **damageItem** identifier is missing in the **FinishingDamageDto**.
**Problem Description**
For …
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Thrown weapons should not generally break, I think. Fix this.
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I amputated the right hand of my character and ended up dying not long after since I couldn't use any weapons. I have the mod "Keep Inventory and Respawn" but as far as I know it just saves your prog…
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### DB Selector
DB3K
### User(s)
Aircraft #5650 - Su-25 Frogfoot A (Azerbaijan - 1992)
### Weapons Carried
4 x New Weapon KGK-82 GPS guided winged glide bomb. Mk-82 with GPS tail and wing kit.
…
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- [ ] Show weapon wheel (tab)
- [ ] Select (left click), look at (right click) on wheel
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Modes in ranged fire, representing compromise between fast and accurate shooting
Not in CC, in CC use type only
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Full 2h = Asetta käytetään normaalisti, sight modifier ja stock modifier no…
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### Problem Description
There's no mention of the weapons used by the Sheragi during boarding, despite them being a warlike race that almost certainly had an armory aboard the Emerald Sword. Addition…
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All weapon and tools do more damage while vanilla, but once you use the tetra workbench it becomes a "modular weapon/tool" and loses all it's damage. (i.e. Netherite Sword does 16 Phys + 8 Fire damage…
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- bullet
- shooter
- rocket
Problems:
- spawn of enemies
- collisions
- energy impact
- speed and movement
- auto target
- glue of a cross to target enemy
TODO:
- [x] one enemy, rocket
- [x] collis…