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![example](https://i.imgur.com/ZCsmBu2.jpg)
Materials using a blend modulate texture will look incorrect when viewed using the flashlight.
[According to the wiki](https://developer.valvesoftware.com…
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In https://github.com/w3c/csswg-drafts/issues/7358#issuecomment-1410668912 @LeaVerou wrote:
> Whatever default we pick, there will be cases where it's wrong, so it would be nice to offer a way out.…
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I'm using the radius blending API in set_position and set_joint_pos but both (with wait=False) give a path planning error for the arm. We played around with the pause timer and would like this API to …
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Please research and, if possible, add the following:
- The ability to clone not just one reference voice, but to accept two (or possibly more) reference samples from different speakers and blend th…
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**Describe the bug**
Using LuaGauge1 as blend parameter is not working, only with Boost blend tables, seems fine with ignition and fuel. This happens with boost control active or inactive
**Hardwa…
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I don't know how to describe it, but it seems that cdeblend sometimes do "nothing", like it's not really deblending at all.
with `omode=4` it always shows 0.0. But for some reason it worked once an…
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![Audi_R8_LMS_overlayed_by_Bimp](https://user-images.githubusercontent.com/125315389/219902832-94ce4b66-479c-4bbe-b397-56c55b6b48cc.jpeg)
![Audi_R8_LMS_overlayed_by_GIMP](https://user-images.githubus…
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Relief mapping is not applied on depth computation, hence alpha blended textures using depth write (like grids) displays a bit of void. It's possible to workaround this by disabling the depth computat…
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_This ticket is a continuation of a conversation you and I had back in 2021 via email. I've tried writing to you again, but I'm not sure if my messages are coming through._
The photosensitivity fil…
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Hello I've done a simple [prototype ](https://gist.github.com/upgradeQ/890913abe3bfd0e4e68f1860e6b97c53) of frame blending, it captures last 6 frames and blends in shader
You can replace `float4 Pa…