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Forum Post: https://forum.playcanvas.com/t/static-batching-for-additive-scene-loading/15069
Sample Project: https://playcanvas.com/project/723629/settings
### Description
When additive loading …
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### Describe the project you are working on
Graphics intensive demo scenes
### Describe the problem or limitation you are having in your project
Sometimes when lightmapping a large scene, there's a…
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This Error message appears when Building Lightmaps
"
Python: Traceback (most recent call last):
File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\thelightmapper\…
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Any chance to have a blending feature between lighting scenario, not full switch but controllable crossfade between 2 scenario?
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It looks like this checkbox only sets `tlm_reset_uv` property but it is not used anywhere.
Existing UVs remain until deleted manually, but Atlas-prepacked UVs are recreated every time, is there a …
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### Godot version
4.0.dev (4651b2ae5)
### System information
Fedora 34, GeForce GTX 1080 (NVIDIA 470.74)
### Issue description
The editor crashes when baking lightmaps with LightmapGI in a specif…
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Hi, i use one scene for bake many prefabs separete because they do not depent from each other, so for saving time i bake each separete in same scene. So after each bake Lightmapper generate LightingDa…
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This is the root ticket of WebGPU Implementation, and will be updated regularly to keep it up to date with new issues to work on and the work done.
For live preview, visit the url on up to date Ch…
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I have installed the Module Editor, but when I click on _Open Kotor_, it spent half an hour loading, then left the following error message:
![2021-02-16](https://user-images.githubusercontent.com/766…
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I have attached some of the models causing problems, townwall09 is the original and townwall09t is one I was experimenting with to eliminate the loop cuts, it sort of worked but when turned off its no…