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### Godot version
4.2.1
### godot-cpp version
4.2
### System information
Windows 11
### Issue description
`Control::gui_input` is not exposed and `Control::_gui_input` is not its GDExtension co…
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First of all thanks for your work on this awesome library!
I'm wondering if there are any plans, or if there is a way to currently do this, to support decoupling a graph asset from the set of param…
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Bakery volume gives lighting approximation that's good enough to replace realtime lights, good on Switch and Quest.
A shader graph exists and, in theory, it should be possible to re use the SG Bakery…
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Arch Linux
AUR `plots-git 0.8.5.r68.gf545ac4-1`
```
OpenGL ES version: 3.2
Traceback (most recent call last):
File "/usr/lib/python3.12/site-packages/plots/graph.py", line 129, in gl_realiz…
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### Describe the project you are working on
I'm working on a toy path tracer project using glsl compute shaders.
### Describe the problem or limitation you are having in your project
I have multipl…
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3x 3d texture sampling is a bit much on the Switch.
So what I'm suggesting is a vertex lit volume shader.
Since it is not possible in shader graph to pass anything but normal to the fragment portion…
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It seems that you use vertex lighting for your grass, that might explain why this is so fast.
Can this be done in a shader graph?
I'm asking because I'd like to add volume lighting and I haven't the…
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I'm hitting a problem with UnityGLTF that seems to be perfectly solved by this PR: https://github.com/KhronosGroup/UnityGLTF/pull/120
Except that code was removed ages ago - so I presume there's a …
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Hey, first thanks for an awesome package. This project is a lifesaver to all (like me) who didn't delve into GPU rendering.
I do have a question tho, in the Anime4K repo there are more options of s…
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Hello! I tried creating a compute shader with material graph and the compiler is complaining about "MeshDrawCommands.h" not existing, even though it's there in "Runtime/Renderer/Private"
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