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- Define different levels of lidar-based obstacle detection
- Establish modes of detection
- Develop handshake between perception and manager module
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Hi Thank you for sharing your work,
I am trying to reproduce the results. I downloaded the 2D sample data and run the following commands
```
Assuming paths to obstacles point-cloud are declared, …
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Implement collision detection for preventing the player from moving through walls or obstacles
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The error messages from `cmake ..` and `make` on the project are as follows:
```shell
(base) orbital@yocto-sandbox:~/git-repos/SFND-Lidar-Obstacle-Detection/build$ cmake ..
-- The C compiler identific…
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Hi tysik!
Thanks for your package of obstacle detector.
I've found a problem in file obstacle_extractor.h, line 43 "#include ". But I can't find this file "Obstacles.h" in corresponding directory. C…
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# **Description**
**Task:** [Player Interaction](#5).
**Feature:** [Player Interaction in the Game](#5)
This task will determine the player's interaction in the game. Basic interaction methods c…
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![image](https://github.com/ll7/pysocialforce-ll7/assets/32880741/04f91d56-7d42-49be-bcfe-58d2538d7830)
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Background:
For path planning, we have BendyRuler ( a local planner, which can avoid both fences and proximity-based live obstacles), and Dijkstra's ( a global planner, which pre plans a path avoid…
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Hello!
Just wanted to mention that it's perfectly possible to make the configuration and start using it immediately, without restarting the operating system.
The major obstacle to achieve this w…
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Hello,
I was wondering if it is possible to share some complete scenes like indoor places or any scene for obstacle avoidance and potential machine learning. Is there any way to add objects, textures…