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### Description
Manually copied from jira-archive issues:
- secondlife/jira-archive#11655
- secondlife/jira-archive-internal#71092 (internal import of the other issue)
The pathfinding view/t…
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Checklist MUST KNOW:
- Git: https://github.com/EloiStree/HelloGitForUnity3D/issues/42
- C#: https://github.com/EloiStree/HelloSharpForUnity3D/issues/474
- Unity3D: https://github.com/EloiStree/Hell…
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On clean-rebuild branch
When navmesh named `NavigationRegion3D` is baked, no error shows, nothing in the error log and Godot editor just closes straight to desktop.
![image](https://github.com/C…
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### Tested versions
Tested this on 4.3 stable
### System information
Windows 11
### Issue description
When exporting in headless mode via a github action I get a crash:
```
savepack: …
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## Habitat-Sim version
v0.2.2
## Docs and Tutorials
Did you read the docs? https://aihabitat.org/docs/habitat-sim/
Did you check out the tutorials? https://aihabitat.org/tutorial/2020/
## ❓…
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Improve pathfinding algorithm by calculating the closest path by distance.
In the initial trapezoid search, filter trapezoids by the closest point in the neighboring trapezoid.
Use that point to c…
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Thank you for your work!
I tried to download with the following command from [here](https://github.com/facebookresearch/habitat-sim/blob/main/DATASETS.md#habitat-matterport-3d-research-dataset-hm3d…
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I have a floating move animation issue for non owner client.
https://drive.google.com/file/d/1dms_j19gxBS2uImEclmg076wk6VrMuB1/view?usp=sharing
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**Issue by [topaz-bot](https://github.com/topaz-bot)**
_Wednesday Jan 08, 2020 at 14:51:40_
_Originally opened as: project-topaz/topaz - Issue 214_
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**Issue by [Wiggo32](https://github.com/Wig…
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Attempting to generate bake navmesh fails/ crashes for default terrabrush terrain.
Steps to reproduce:
1. Create a new node3d scene
2. Add `NavigationRegion3D`
3. Add `NavigationMesh` to nav reg…