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I am currently using this crate for navmesh generation in a 2d top-down gam where I want to create a navmesh for every room, and associate some data with it.
After some debugging, I found out that …
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Hello,
I have quick question. How to get the map in below on ROS side? Did you use camera view or direclty get from UNity and use other ROS tool to visualise like this?
![image](https://github.co…
vefak updated
10 months ago
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I have a use-case where I need to generate a 2D navigation mesh for a non-voxel game. Currently I have a mesh that looks like this ( pardon the green line and paused icon ):
![image](https://user-i…
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### Tested versions
- Reproducible in v4.3.stable.official [77dcf97d8]
- **NOT** reproducible in v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.3.stable - Linux Mint 21.3…
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### Describe the project you are working on
A 2D RPG adventure type game with proceedial generation
### Describe the problem or limitation you are having in your project
i'm not able to use the bui…
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### Godot version
3.5
### System information
Linux, AMD Ryzen 9 5900HX, RTX 3080
### Issue description
In my 3D game, I have fairly large levels and the player is able to construct objects (walls…
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### Describe the project you are working on
Working on infinite scrolling game and it need enemies chasing main hero.
### Describe the problem or limitation you are having in your project
For purpo…
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Purpose: playtesting attacks when you don't have another human to play against
1. static targets
2. moving targets
3. simple AI
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Player moving light-source detection:
idea is even if they enemy can't see the player, they can see light from player's lightsources
Not quite as easy as it seems.
## A FEW WAYS IT COULD BE D…
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### Godot version
6ecdef84cf36ba9268ccc19b78210b039098eb52
### System information
Windows 10, GLES3, NVidia GeForce GTX 760 2GiB
### Issue description
This issue continues the story sta…