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During "Finalazing materials", hair textures are suddenly painted blue. Some are just squares of pure blue color without any details.
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### Tested versions
- Tested in Godot 4.3-stable
### System information
Godot v4.3.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 Ti (NVIDIA; 31.0.15.3742…
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Switch riverbanks from a texture painted through the alphamap to a mesh baked onto the terrain. Improve the texture if an obvious improvement presents itself and maintain the behavior of flood plains.…
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Environment: Second Life 7.0.1.6894459864 - GLTF Material Import thru DeltaFPS - 7.1.10.10800445603 on Windows or Mac.
Repro:
1. User A, Create a material. Edit the Base Color texture, in the text…
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From what I can gather, the current API with multi-sampled textures is something like this:
- Creating a multi-sampled texture also implicitly creates a single-sampled texture
- The implicit…
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Hello! I want to start off by saying that I love this addon, it has helped me make my life much easier and to still have it be supported and free is amazing and I appreciate it a lot!
Me and my team …
KC098 updated
3 weeks ago
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Hello!
I have been having issues utilizing the latest plugin with Blender 4.0 and 3.6. I heavily utilize the Bake functionality for GLTF/GLB exporting. Using the latest on either "quickly complete…
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If you use the Replace Links feature to replace a BOM texture, the "new" texture is placed at the top of the list. Because list order is essential to the proper baking of textures, especially body and…
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- [x] ~~Tiling homestead textures do not render at full res. Can redraw it as a 4k map and maybe bake normal maps.~~ Tried this and did not look good.
- [x] Material probes break when time is updated…
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Hi,
First of all, thanks for sharing this simple and amazing addon.
In some jobs I used procedural texture in Blender and I don't need to create a Low Poly and High Poly meshs, just one of them it…