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I just discovered CharMorph coming from MB-lab and it really was a good surprise for me as it improves on the character creation experience.
This issue is a proposal to add a better export support fo…
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need to be added
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Always thanks you for maintain amazing library
I tried to add bumpMap support like three.js
but I got half success(bumpMap Rendered in only two faces and other faces are black) of it do you guys h…
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Bump pitch in reference bump map examples in the spec and documentation is 130um, Need a note on whether the same maps apply to microbumps with a bump pitch around 50um. Based on a note from Halil.
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Convert bump maps (height maps) to normal maps. This can be done in AssetConversion. Data\EngineTextures\ contains EnvMaps & bump maps for water & lava. Only normal maps are supported by JME. We shoul…
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Bij centraal zien we direct bij de haltes geen/nauwelijks verschil. En Haarlemmerbuurt een grote bump.
![image](https://github.com/jipclaassens/NZlijn/assets/48675272/1a054469-7467-486f-915a-ae910b…
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Currently, passing an image as a texture is supported, however doing a combination of a base color and normal texture is not supported, hence adding this feature could be a nice improvement.
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In OBJ materials, bump maps represent a heightmap (gray texture).
Instead of converting them into normal maps, this tool copies them as-is, which is incorrect.
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Hello folks,
Here the tasks I am planning to work on:
- [x] CI/CD & Hex badges (#181)
- [ ] put tests in dedicated files
1. #183
- [x] add thousand separators in digits (#180)
- [x] bump yea…
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not sure why but either resaving a model with normal maps or adding a normal map
havent tested this much but im positive my normal maps are the same spec as albws but still results in inverted bumps…