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Running textured-quad, sprite2d sysgpu examples on Windows / D3D12 fails.
```
zig build run-core-sysgpu-textured-quad
mach\zig-out\bin\Shader@0x0000015909B90800(7,25): warning X3578: Output va…
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Any ideas or plan to convert gfxr capture file to cpp project?
Seems tocpp tools only support Vk now.
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Re-creating the swap chain fails when resizing a window.
```
thread 27560 panic: api error
.\mach\src\sysgpu\d3d12.zig:1381:13: 0xe26772 in init (core-sysgpu-triangle.exe.obj)
return…
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It would be nice to be able to show d3d12 video support for GPUs like DXVAInfo does.
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This is a bug report by @matheusmdx, I just branched it off from #93249 to a new ticket.
@matheusmdx wrote:
I followed the steps to reproduce the bug but in my case the crash happens after set t…
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whenever I try to launch special k in local mode with d3d12 proxy of cdodzil, my game doesnt launch or crash, can you please take a look at this issue? because this proxy is used in a dlssfg to fsrfg …
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CTS test: `cts/webgpu/api/operation/command_buffer/image_copy/cts.https.html?q=webgpu:api,operation,command_buffer,image_copy:undefined_params:*`
```
10 xul.dll!core::panicking::panic() [panickin…
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First of all, great work on RT64, I knew HLE could be done better.
Here are some screenshots showing the issue:
**Vulkan: MSAA 4x**
![Vulkan MSAA 4x](https://github.com/rt64/rt64/assets/169589…
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segfaults on exit for me:
```
Segmentation fault at address 0x7ffd108a83f8
...\zig-gamedev\samples\minimal_zgui_win32_d3d12\src\minimal_zgui_win32_d3d12.zig:39:22: 0xd61293 in main (m…
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Hi,
would be nice as FFMPEG 7.0 added d3d12va decoders..
in fact I tried and getting problems in my GetTextureForD3D12Frame function..
how is the D3D12 equivalent way of?
> ID3D11DeviceContext_C…