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Allar
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ue5-style-guide
An attempt to make Unreal Engine 4 projects more consistent
http://ue5.style
MIT License
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Refactored Sections and other Minor things
#106
AntonVasserman
opened
2 weeks ago
0
Add Russian Translation link
#105
myrusakov
opened
3 weeks ago
0
Thanks
#104
Ji-son
opened
5 months ago
0
Would Love More Directory Structure Examples
#103
GuyPaddock
opened
9 months ago
4
"Bad example" follows established guidelines
#102
mika-koivuranta
opened
10 months ago
3
Updated folder structure
#99
xuelongmu
closed
1 year ago
0
UE4->UE5 renaming
#98
xuelongmu
closed
1 year ago
0
MetaSound Prefix? MS_ or A_?
#97
shaunrandall
opened
1 year ago
2
Lack of direction around Data Asset naming
#95
Troto
opened
1 year ago
1
Hi, I've made a translation to Vietnamese.
#94
kanyu
opened
1 year ago
0
Beautify Readme.md: 2e1 Example Project Content Structure
#93
ianfromdover
opened
2 years ago
0
Data Validations
#92
Looped8
opened
2 years ago
0
How should I handle name collisions from class variables to function variables and locals?
#91
namrog84
opened
2 years ago
1
Work files?
#90
ecker00
opened
2 years ago
0
Update Readme.md: Volume Texture
#89
brugr9
closed
1 month ago
0
Update V2 branch readme to UE5
#88
laurencei
closed
7 months ago
0
Update readme to include UE5
#87
laurencei
closed
2 years ago
0
Update UE5 style guide with respect to "Lyra example project"
#86
SVasilev
opened
2 years ago
1
Struct prefix clashes with Static Mesh
#85
bomborant
closed
2 years ago
1
Title cheat me with Gamemakin UE4 Style Guide
#84
nikburnt
opened
2 years ago
2
Fixed image links
#83
AltoRetrato
closed
2 years ago
0
Section 0.3 - Broken Link
#81
houdinii
opened
2 years ago
0
Merge Unreal Engine Style Guide Version 4.27 to UE5.0
#80
SkinnyBruv
closed
2 years ago
0
Style guidelines for postprocessing buffers
#79
W-Drew
opened
2 years ago
0
Add prefix for Control Rig
#78
MakotoIchinose
closed
2 years ago
2
Cschulz theia patch 1
#77
jmerwin-theia
closed
3 years ago
0
Added French Translation link
#76
Arnaud58
closed
2 years ago
0
SM instead of S for static meshes for some, um, logical reasons...
#75
ImagineTheGames
closed
3 years ago
1
UE5 Installation
#74
Liquid-Martin
opened
3 years ago
2
Added file media source
#73
Shentoza
closed
2 years ago
0
Added Brazilian Portuguese Translation link
#72
danlvr
closed
2 years ago
0
Rework Table of contents
#71
yh-sb
closed
2 years ago
0
PC_ for LiDAR point cloud data
#70
kmack
opened
3 years ago
0
Modular Gameplay Best Practices
#69
Allar
opened
3 years ago
2
MM_ for Master Materials, and new name for Master Materials
#68
Allar
opened
3 years ago
5
UI / UMG / Slate Naming Conventions and Best Practices
#67
Allar
opened
3 years ago
3
merge main to v2
#66
Allar
closed
3 years ago
0
Open Call for All Proposals
#64
Allar
opened
3 years ago
0
Virtual Production Naming Conventions and Best Practices
#63
Allar
opened
3 years ago
0
Nanite Best Practices
#62
Allar
opened
3 years ago
0
Levels / World Building Naming Conventions and Best Practices
#61
Allar
opened
3 years ago
0
Lumen Best Practices
#60
Allar
opened
3 years ago
0
Chaos Naming Conventions and Best Practices
#59
Allar
opened
3 years ago
0
Niagara Naming Conventions and Best Practices
#58
Allar
opened
3 years ago
3
Macro Libraries discouraged
#57
rewb0rn
opened
3 years ago
0
The execution result in the commandlet is empty, but it can work normally in the UE editor(UE_4.26.1)
#56
rocket574110
opened
3 years ago
0
Where to put Static Meshes?
#55
DidibaDEV
opened
3 years ago
0
Animation Sequence and Sound Wave prefix conflict
#54
Software-Cat
opened
3 years ago
1
Location of functional testing assets
#53
gryphonmyers
opened
3 years ago
0
Linter v2 for 4.26?
#52
miltoncandelero
closed
3 years ago
2
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