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DoubleDeez
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MDFramework
A multiplayer C# game framework for Godot 3.4 Mono.
https://discord.gg/UH49eHK
MIT License
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Added overlod function to MDonScreenDebug and added casting.
#114
Crogarox
closed
2 years ago
0
Godot 3.3 support?
#113
rhofour
closed
2 years ago
2
Feature/mdlistfix2
#112
Beider
closed
3 years ago
0
Feature/mdlistfix
#111
Beider
closed
3 years ago
1
Reflectioncache
#110
Beider
closed
3 years ago
0
Caching of reflection data
#109
Beider
closed
3 years ago
1
Stackoverflowfix
#108
Beider
closed
3 years ago
0
Smallfix
#107
Beider
closed
3 years ago
0
Feature reflection ignore
#106
Beider
closed
3 years ago
0
Console doesn't allow inputting a string with spaces as arguments
#105
DoubleDeez
opened
3 years ago
0
Console Variable System
#104
DoubleDeez
opened
3 years ago
0
MDReplicatedMember OnValueChangedEvent not called locally
#103
BlackPhoenix134
closed
3 years ago
0
Split onsreendebug logic and state from UI and add category support
#102
DoubleDeez
closed
3 years ago
0
Fix #89 by only removing keys when nodes unregister and fix a bug in …
#101
DoubleDeez
closed
3 years ago
0
Hosting standalone, disconnecting, then hosting server causing infinite-synchronizing for new players
#100
DoubleDeez
closed
3 years ago
2
Naming Conventions
#99
BlackPhoenix134
opened
3 years ago
0
Add command to auto generate CustomMDConfigDebug.ini and CustomMDConfigExport.ini
#98
DoubleDeez
closed
3 years ago
0
Feature/automatedtestsfixes
#97
Beider
closed
3 years ago
0
Method number could not be found for class method
#96
Meister1593
closed
3 years ago
3
Add recursive extensions to Type that search for Members/Methods, fixes #92
#95
DoubleDeez
closed
3 years ago
0
Fixed NPE export game crash, fixes #93
#94
Meister1593
closed
3 years ago
0
Exported game couldn't find default configuration, crash
#93
Meister1593
closed
3 years ago
0
Resolving private members & methods in inheriting classes
#92
Beider
closed
3 years ago
1
Feature/gameclocksynch
#91
Beider
closed
3 years ago
0
Feature/mdrpcdataconverters
#90
Beider
closed
3 years ago
0
MDReplicatorNetworkKeyIdMap should consider things outside of session immutable
#89
Beider
closed
3 years ago
1
Feature/recurisvemdreplicated
#88
Beider
closed
3 years ago
0
MDRpcId variants should call the function if the passed in Id is the local peer
#87
DoubleDeez
closed
3 years ago
1
Player Initialization Flow and Fix various issues. Fixes #53 and Fixes #68
#86
DoubleDeez
closed
3 years ago
1
Support categories for OnScreenDebug and toggling rendering of individual categories
#85
DoubleDeez
closed
3 years ago
0
Support Events as MDReplicate OnChange callbacks
#84
DoubleDeez
closed
3 years ago
0
GameClock RPCs don't set SenderRpcId + Remove config settings to disable GameClock/Synchronizer
#83
DoubleDeez
closed
3 years ago
5
Resolving of Method for MDRpc should be more accurate
#82
Beider
closed
3 years ago
1
Interface manager implementation, fixes #28
#81
DoubleDeez
closed
3 years ago
0
Add Unit Test GitHub Action
#80
DoubleDeez
opened
3 years ago
0
Add Integration Test GitHub Action
#79
DoubleDeez
opened
3 years ago
0
Feature/documentation
#78
Beider
closed
3 years ago
0
Support Multiple Local Players (Splitscreen)
#77
DoubleDeez
opened
3 years ago
0
Automatic Converter/List Support For MDRpc & MDRset
#76
Beider
closed
3 years ago
5
Interval update optimization
#75
Beider
opened
3 years ago
0
Feature/memberfixes
#74
Beider
closed
3 years ago
0
Buffer type converters
#73
Beider
closed
3 years ago
0
Extend Config System to Support Hierarchy
#72
DoubleDeez
closed
3 years ago
5
Generate Docs based on XML Comments as a GitHub Action
#71
DoubleDeez
opened
3 years ago
0
Refactor of Game Synchronizer
#70
Beider
closed
3 years ago
1
Introduce log override to configuration
#69
Beider
closed
3 years ago
1
Rework and document events
#68
Beider
closed
3 years ago
2
Make option for manual start of synchronization
#67
Meister1593
closed
3 years ago
2
Fix multiple crashes that surfaced and removed the naming requirement…
#66
DoubleDeez
closed
3 years ago
3
Recursive MDReplicatedMembers
#65
Beider
closed
3 years ago
2
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